Overview

What is Zombie Siege?
Zombie Siege is a timed alliance event in Dark War where waves of undead attack every member’s base. The alliance leader (R5) or any officer (R4) can start the event, but only once per round. Once launched, all eligible members defend their bases at the same time through 25 escalating waves. Each base gets two chances — after two breaches, it’s out.
Key Points:
- 25 Waves Total: Early waves are easy. Later ones (especially 20–25) are much tougher.
- Zero Burn Runs: If at least 10 members survive all 25 waves without getting burned once, your alliance unlocks a higher difficulty (and better rewards) for next time.
- Earn Points: Every wave you survive earns Defense Points. The more you survive, the more you score.
- Assist Your Allies: Reinforcing someone else’s base gets you bonus points: 50% of the wave’s value, split among all helpers.
- Don’t Get Disqualified: If you leave or teleport during the event, you’re immediately disqualified.
This guide shows you how to prepare, survive, and help your alliance dominate Zombie Siege. — this page is packed with Dark War Zombie Siege tips and tricks.
Preparation

Preparing before the first wave hits is crucial to surviving all 25. These steps ensure your base can withstand pressure and that you can support your alliance effectively.
- Heal Troops: Make sure your hospital is clear and your troop count is full.
- War Frenzy: Activate just before the event by attacking a base and recalling your squad immediately.
- High-Tier Troops: Level up any troops to your maximum level.
- Alliance Hive: Ensure you are in the alliance hive. No one should be isolated before start.
- Recall Squads: Recall all your squads and make sure you are not in the auto-join rally queue.
Proper preparation means more players will survive longer, maximize personal and alliance points, and reduce emergency micromanagement mid-event.
Leadership Checklist

Roles
- R5: Pick a start time when most members are online to maximize alliance points, announce it, choose difficulty, and shot‑call waves, especially those waves with zombie chiefs.
- R4 Officers: Help others find a battle buddy, answer chat questions.
- Members: Follow calls, ask for help early, reinforce as directed.
- After Wave 20: Perfect defenders type
ZERO BURN
in chat; two‑burn members reinforce those still fighting.
Starting the Siege
- Select Difficulty: Pick the highest difficulty your alliance can handle for maximum rewards.
- 15‑Minute Warning: Send alliance mail and chat announcement.
- Prime Time: R5 schedules the siege when the most members are online for maximum alliance points.
- Trigger & Go: Once started, waves are automatic and cannot be paused. Be battle‑ready!
- Locked In: No one can join after start, and leaving alliance cancels rewards.
Clear leadership communication before launch ensures everyone is present and prepped when wave 1 hits.
15 minutes Alliance Chat Reminder:
Battle Buddy System

One of the smartest ways to prepare for the Zombie Siege is to team up with a battle buddy.
- Find a Match: Choose an alliance member close to your power level.
- Stay Nearby: You are located close together in the hive for faster reinforcement timing.
- Reinforce Early: Send troops to each other 15–30 mins before the event begins.
- Second Squad Heroes: Send your secondary heroes to reinforce your buddy. Keep your strongest lineup home to defend your Gate.
- Coordinate Troop Pull-Backs: Agree when you’ll both recall reinforcements to heal and recover troops before reinforcing again.
- No Troops Home: Be sure neither of you leave troops at home. Having troops present reduces reinforcement kills and lowers point potential for your battle buddy.
This simple strategy often separates those who survive early waves from those who burn fast. Communicate and coordinate! Your buddy is your shield, your mirror, and your multiplier.
City Gate Setup

Your City Gate is your first and strongest line of defense during the Zombie Siege. If it's not fully prepared, the rest of your strategy may fall apart.
- Level Up: Upgrade your gate as much as possible as it increases overall durability.
- Primary Heroes: Assign your primary heroes to your city wall.
- Gear & Skills Matter: Equip your wall heroes with top gear and skill boosts, especially those that improve troop defense, damage resistance, or healing.
A weak gate can collapse in early waves. Reinforce it like it's your throne room, because it is.
Defending the Waves

As the waves intensify, your tactics must evolve:
Waves 1-10: Easy Mode & Maximizing Assists
- Reinforce weaker allies to gain early bonus points.
- Keep your main heroes at home and use secondary heroes to assist others.
- (If you are a whale, you may want to defend your wall with blue heroes).
- Send one march per ally and avoid duplicating reinforcements to maximize point sharing.
Waves 11-20: Rising Pressure
- Recall troops in stages - many start at wave 15 as damage increases.
- Focus reinforcements only on bases in danger of burning.
- Use chat to call out at-risk members and heal between every wave.
Waves 21-25: Survival Phase
- All marches should be recalled - your base needs everything to survive.
- Reinforce only those with perfect runs or who are about to complete all waves.
- Do not teleport or leave the alliance under any circumstance.
These final waves are the most dangerous. Communication, fast healing, and real-time reinforcements make the difference between a perfect run and a wipeout.
Maximizing Points

Every action in Zombie Siege is scored. Understanding how those points are handed out lets you plan for a top‑tier haul.
How the math works
- Your own win: You always earn the full Defense‑Point value for every wave your base survives.
- No dilution: Your own wall points are never split, you get 100% even if five friends are reinforcing you.
- Assist bonus: For each base you successfully reinforce, you earn half of that wave’s value.
Example: A wave worth 2,000 pts to the defender gives you 1,000 pts for reinforcing them. - Points split: If several players reinforce the same base, the 50 % bonus is split evenly.
• 2 reinforcers → 500 pts each
• 3 reinforcers → ~333 pts each, etc.
Practical tips
- One helper per base in early waves. Spread out so more allies get covered and you pocket the full assist bonus.
- Protect your Battle Buddy’s income. During easier waves, if other players reinforce you (besides your battle buddy), dimiss them from your reinforcement queue, this allows your battle buddy to keep the full 50% bonus instead of sharing it with someone else.
- Rotate later on. When waves become lethal, survival beats points— pile on reinforcements where they’re needed, even if it splits bonuses.
Follow this plan and you’ll leave the siege with the maximum possible individual score and a higher alliance total.
ZERO BURN (Perfect Defense)

A “perfect defense” means completing all 25 waves without your base being burned (no fires). It’s the mark of an elite performance and unlocks the next difficulty level if enough players achieve it.
- Perfect = No Burns: Even one burn removes your perfect status. Protect your City Gate and anticipate tough waves to avoid that first failure.
- Protect the Right Players: If you’ve got 10+ players close to a perfect run, prioritize reinforcing them during waves 20–25 (if you are out).
- Rotate Reinforcements: Be smart about who gets help. Don’t waste support on already-breached bases unless they’re still in the fight for alliance points.
- Call Out “0 Burns”: Encourage perfect-run players to speak up so others know who to back up in final waves.
Every perfect run helps the alliance unlock better rewards and push higher levels next siege. It’s a team goal and it’s achievable with coordination.
Frequently Asked Questions
How do I survive the later waves (20+) of Zombie Siege?
Coordinate with your alliance for timely reinforcements, heal your troops every 5 waves, and use your strongest heroes on your City Gate. Make sure you and your battle buddy are in sync for reinforcement rotations.
What is a zero-burn run?
A zero-burn run means your base survives all 25 waves without being burned once. This requires strong prep, communication, and backup plans for at-risk members.
How can I maximize my personal points in Zombie Siege?
Assist others early for bonus points, but always recall your reinforcements in the late waves to protect your own base. Use one helper per base early on to avoid splitting assist points.
Can I change the event time or reschedule if members aren’t ready?
Yes, event leaders (R5/R4) can reschedule the start time. Announce new times at least 15 minutes ahead for best turnout.
Does troop level really matter for this event?
Absolutely! Always use your highest-tier troops, and upgrade any lower-tier troops before the event begins to maximize survivability and damage output.
Why was I disqualified from the event?
If you teleport away or leave the alliance during the event, you’re instantly disqualified and lose out on rewards. Stay put and stay connected!
How do I get the most out of battle buddies?
Pair with someone at a similar power level, reinforce each other, and coordinate when to pull back for healing and when to send reinforcements. Communication is key!
Can I avoid Zombie Siege by using a shield?
No. Shields do not protect you from the Zombie Siege. Once the event starts, the zombies will still attack your base regardless of active shields.
Do I get more points for reinforcing a stronger player or a weaker one?
You get more points for reinforcing a weaker player. Since your troops are stronger, they’ll take the front line in defense, resulting in more of your troops being used and more points earned.